Maplestory M Introduces Archetypes

  •  We should use a system that will work for ALL kinds of % HP damage except the 1hit KO and meteors of all bosses. % HP damage which should get lower by obtaining a great deal of protection Maplestory M Mesos. Tanky classes will be capable of get even less damage, with a cap of course XD And really an opportunity for% HP dmg to do a MISS by getting a lot of avoidability stat, but naturally I'm thinking there ought to have a limit of opportunity to overlook, so we won't make thieves too OP.

    While%chance miss to % HP harm on other classes must be halved and for particular classes, cap can be between burglar and other classes generally, those that have certain avoidability abilities.

    And finally, I presumed accuracy should provide us a chance of dealing on 1 point of damage on monsters with counter tops weapon atk and cancel magic attack. With limit precision there should have a 10% chance to deal with damage, then for archers it ought to be a little higher because they have a lot of accuracy.

    Ok now I'm done with my thoughts about this present cap harm buy MaplestoryM Mesos system and problems it could bring. Also done to suggest some stuffs to balance courses and also to bring RPG facet. In addition, I want adequate skills from possible system being deleted!! Because it really doesnt help. We've got classes with these buffs x.x.