Maplestory M has a total of six playable classes

  • We can think of approaches to reduce pay2win and promote RPG aspect, especially bring RPG facet in gamers mindset. You know, we could ALL alter the way we are enjoying the game and also for MaplestoryM Mesos!!! We can record some suggestions to reduce pay2win aspects in lots of ways.

    It may be by adjusting damage cap to make more balance but also setting the minimum damage cap for quick hitters for a exact same quantity of funding as several other classes. You can men suggest what damage caps we should use. Or mainly the minimal cap harm for rapid hitters AND maximum damage cap, used for quite slow classes, quite good 1v1 damage trader and that are built as a PURE bossing personality with a massive lack of benefit besides damage outputs.

    Before joining Maple Leaf Council, I once suggested to adjust damage cap so fast hitters deal a cap of 50M while most courses will get a higher damage cap and this alternative could give more money to Nexon because certain players could come back after viewing this type of equilibrium. However, I also realize that this remains pay2win because of this current possible system.

    So my suggestion is not good finally. Additionally, I watched a guy, I think it was AKradian, he proposed to give every classes a DPS cap that's the worst idea in my own view, because certain ppl could only have a slow hitter and have numerous support skills and are not meant to be bossing.

    Thus, adjusting damage cap damage to reduce cap for certain buy Maple M Mesos quick hitters who aren't necessarely bossing is required. There are factors like% abilities, number of hits, role-play and buffing advantages which can be either attack, defense, avert, etc., to take into consideration to correct damage cap. Of course, Nexon can do that job together with test server by using same financing of all characters. Taking funds of a character who will cope cap the earliest (excluding Zero), test harm and then repairing damage cap. Afterward, balancing !