Personally, I found TERA’s healer classes to get a good balance

  • Personally, I found Tera Items healer classes to get a good balance between systems, with active targeting that allowed you move around, accompanied by the small quantity of your energy rooted available because you cast the spell. The consistent active dodging and movement for the Slayer class together with Lancer’s blocking together with quick jabs has a similarly nice system. Hits always connected, improving immersion immensely. But which it was still too all-around traditional systems occasionally. You're forced to work with a full skill bar to think about advantage of your character. Also, you will find still skill casting timers thatroot you add up. The action combat was almost undermined by requiring you to employ a great volume of buttons while constantly.
    Games about the horizon want to Tera Gold streamline combat having a large margin. Project Gorgon has simpler skill bars driven by weapon type. Das Tal is attempting to provide a combat experience that may easily be equated to Smite or Dark Nexus Arena. Games like Gloria Victis are intending to largely forego such systems and only the more realistic means of combat that may seem like Mount and Blade. Of course, however these are all unproven and this remains to obtain seen should they will actually make MMO combat visceral and immersive, or if their systems will turn out being cumbersome as soon as the total choice of skills is implemented.