Interviews: The Awakening - Definitely Something to Get Excited

  • Path of Exile is just about to expand with The Awakening on July 10th. While much time has been used on beta testing and developers are already sending out information to players, there still remain several hidden nuggets of real information and content which might be worthy of a great deal of excitement. We chatted with Chris Wilson about them that may have remained unspoken.
    During a press tour in April of the year, Grinding Gears indicated that The Awakening can be released in 6 or 8 weeks from that point. After extensive patching on the beta client, plus in response to player feedback, they felt make fish an extra 4-6 weeks past the target date would serve PoE well.
    "It why don't we get new content done." Chris said.
    But a lot more happened in those intervening days and weeks. With the additional time, more content was added, content containing up to now remained under cover.
    Before we have got to the meat in the article, Chris wanted longtime players to understand something containing plagued the overall game from its earliest days will ultimately be solved while using launch of The Awakening. A persistent de-synch but has worn about the community over time.
    "We knew there were to address it therefore we are pretty positive that we have a good fix set for it. It works and things are golden and all of is well. It will make plenty of people really happy. Let's face it: We want another decade of PoE. We are for the long haul. We need fundamental problems Path of Exile Currency such as this out in the way."
    If that isn't enough to secure a veteran's heart pounding, probably the news a par of the latest Challenge Leagues will probably be launching with The Awakening: One standard, one hardcore. Here's what we understand:
    Warbands League
    In the Standard league, warbands vie for control. Their progress could be tracked about the world map. As players encounter these packs of enemies, they are going to find that they may be very difficult. But why the encounter so exciting could be that the behavior in the units change because the fight keeps going.
    "We refer to it Smart AI." Wilson explained.
    As smaller units get killed, leaders will join the battle rather than stand back and direct the flow from the fight. There will probably be exclusive drops and unique items from each warband.
    The standard Challenge Leage will initially launch with three warband types: fire, cold, and lightning, each which consists of own backstory with item drops that reflect that. It is possible more warband types will likely be added with time
    Tempest League
    Magical tempests are affecting the planet and they change every hour. Players can visit an area impacted by a tempest for taking advantage of storm. A marker appears around the ground, a lightning bolt as an illustration, that may be about to strike a place. The strike is wide which enable it to benefit / hurt players OR monsters.
    "You want strikes to optimize your own advantages. Situationally, you'll probably decide to the monsters hit or perhaps your party being hit, depending."
    With potential risk comes great reward, however:
    Like other systems in Path of Exile, Tempests have prefixes and suffixes. The prefixes dictate the results caused by the periodic tempest strikes that occur, along with the suffixes result in the entire area troubled by a tempest showing a new behaviour. For example, a Tempest of Living Weapons causes all on the weapons dropped by monsters to increase up and fight you before you claim them.
    Tempest League is hardcore and death is "a one-way holiday to Standard".
    But Wait! That's Not All! How About Six New Skills?
    If the addition of brand new Challenge Leagues isn't enough, Chris detailed six new skills coming over to Path of Exile. Here are their in-game descriptions:
    Magma Orb: Lob a fiery orb that explodes since it strikes the floor. The skill chains, releasing another fiery orb that repeats this effect.
    Wild Strike: Your melee weapon strikes an enemy, converting some on the damage with a random element. Then, depending around the element chosen, it releases an outburst, an arcing bolt of lightning, or even an icy wave.
    Frost Blades: Attack with an increase of range, releasing icy blades from your struck enemy that fly at other enemies.
    Flame Dash: Teleport to some location, damaging enemies and leaving a trail of burning ground within your wake.
    Phase Run: You move faster, become harder to detect, no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes the buff but raises the damage of your attacks for just a short time. Consumes Frenzy Charges to raise duration.
    What comes next could be the end of the portion from the Path of Exile Orbs story, but Chris promised that there are more ahead, a twist within the tale that players will not be expecting. What that twist is will stay unspoken, Wilson opting to let players discover it automatically after The Awakening's release.
    It's obvious that Path of Exile are going to be changing and expanding in impressive ways, with lots of recent content to thrill all players. It really is, as Neilie Johnson wrote, a game title changer.
    Will you be playing Path of Exile: The Awakening? What do you think of Chris's revelations? Leave us your thoughts within the comments.